I've learnt more than I ever expected to about Unicode, fonts, and text in Unity. Or I would still be working on adding more material to original CS and Book of Hours would literally never happen.īut localisation continues to be an ongoing Thing, especially now we have people eager to support fan localisations. And the actual translation of a teeny bit of content takes little time, but talking to loc partners, providing translation notes, chasing, finding mistakes, and following up when our fan base find mistakes. Any content I add has to be localised into Chinese, Russian, Japanese and German, now that the game is available in those languages. I am sometimes asked: AK, why all the penny-ante technical releases? Why not more content? That's what everyone's here for. So you lucky people have a new feature for free.
Cultist simulator wiki nowhere code#
This is the thing about four-year-old code bases where the designer keeps having more ideas and then modders keep having MORE more ideas. And I remember flagging this with Martin, the contractor I got to help with the game back in 2017, and him pointing out quite reasonably that it wouldn't make sense to need to combine them, because you'd never have two decaying cards with the exact same lifetime, right?Īnd sure, back then it made sense.
![cultist simulator wiki nowhere cultist simulator wiki nowhere](https://i.ytimg.com/vi/JtewD4s64Tw/maxresdefault.jpg)
The assumption is you'd never have a stack of decaying cards. In the process I found that there was no provision in the codebase for splitting (or creating) decaying card stacks.
![cultist simulator wiki nowhere cultist simulator wiki nowhere](https://static.wikia.nocookie.net/cultistsimulator_gamepedia_en/images/3/39/Irreproachabletraditionssocietynobleendeavourlatin.png)
It matters a lot with a stack of, say, 5 cards: This doesn't matter with a stack of 2 cards. 'Split weirdly' means that a stack of n cards would split to two stacks of n-1 cards. (Yellowstone) It won't really allow anyone to get away with murder, but it will probably give a judge a bad migraine some day. (If you need convincing, read about the Yellowstone Zone of Death. And more generally, weird exotic rare case bugs can sometimes come back to wreak havoc if you don't fix them early.
![cultist simulator wiki nowhere cultist simulator wiki nowhere](https://torrentis.org/uploads/posts/2020-06/1592747198_cultist-simulator-6.jpg)
The second one doesn't happen at all in the base game! But it does in some mods, so I have to support it, and to be fair I might some day decide to add it to CS DLC (no announcements here, but you never know) or to Book of Hours. One of our more helpful beta-testers pointed out that card stacks split weirdly under two exotic circumstances one of which is if you tried to drop a whole stack in a slot, and the other was which (deep breath) if a recipe created a stack of 3 or more lifetimed/decaying cards, like Contentment. Did I mention I turned 50? 'Would you like me to stick my head in a bucket of water? I've got one here.'Īnyway this feature is genuinely a feature but the reason it's in is this. The banner feature of this release is that IT'S NOW POSSIBLE TO STACK DECAYING CARDS!!!!! as long as they're all within one second of different remaining lifetime values, so you can put your 21.4s Contentment card on your 20.8s Contentment card and well done, you've extended the lifetime by 0.6 seconds, ekeing out happiness' embers a sliver more effectively. I'll talk more vividly about some examples. It's largelyġ/ code rewrites to support Book of Hours Ģ/ teeny extra features which I like or am trying out pre-Book of Hours ģ/ tweaks for which modders have politely pleaded Ĥ/ bug fixes because 1/ or 2/ or 3/ have broken other things. This is another pay-no-attention-to-the-man-behind-the-curtain release.